software developer. ux researcher. multidisciplinary designer.

about me.

Hello, I'm Sammy! Welcome to my portfolio 👋🏿

I am a full-stack developer at Northside Hospital, where I write SQL queries and C#/HTML classes to help maintain webapps used across the hospital.

I'm also a co-founder of the up-and-coming Atlanta-based multimedia production agency, DS Studios, which I also serve as a CTO, photographer, videographer, producer, and designer.

Of course, I'm also a recent alumnus of the Georgia Institute of Technology, having earned a Bachelor of Science in Computational Media, with concentrations in People and Interaction Design.

I have strong passions for UX research, interdisciplinary design, photography, music, and engineering across the software stack. I truly love and believe in all things multidisiplinary and I love to bring my multi-faceted set of experiences and skills onto software, design, research, and creative teams. I'm eager to talk to you more about who I am and what I do - reach out to me below and let's chat!

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gamergarten

GamerGarten Logo by Sammy Otoo

An Exploratory Approach to Online Gaming Safety.

This project is ONGOING!

GamerGarten is a video game distribution service, storefront, and social media platform that’s specifically catered towards children, especially those that are new to gaming and the Internet. The platform is essentially like Steam (the world's largest and most popular distribution platform for PC gaming), but with specific affordances and onboarding procedures that allow and encourage younger players to learn online safety in gaming environments while still being empowered to actually participate in and explore these environments.

Users of GamerGarten, called "Gamers", enroll in the service alongside a parental guardian, who creates a "Guardian" account that can filter content and monitor the store and gameplay activity of their Gamer. Gamers can create social media profiles and view and befriend the profiles of other Gamers, and form online friend groups dedicated to online gaming safely together. Guardians can interact with the Guardians of their Gamer's friends to chat about their Gamers shared online activity.

I ideated this project myself in April 2022, by drawing from my own experiences as a lifelong gamer, and with a vision of online safety for younger gamers that is both educational and exploratory. I conducted the background research and competitive analysis necessary to fully ideate this platform. I created functional, high-fidelity mockups for a prototype of the platform, prepared detailed user scenarios, and prepared an initial field work plan for alpha and beta testing. This is perhaps my most complete solo work as a young UX professional thus far, and I am eager to showcase it to interested parties. Please note the copyright notice below before requesting access to the report (must have a Google account with an identifyable email handle).

My roles in this project included:

  • Product Designer (came up with original and unique idea, created high fidelity mockups, performed competitive analysis, prepared initial field work plan, designed and created logo),
  • UX Researcher (performed background research, prepared user scenarios),
  • UI/UX Designer (created multiple screens of high fidelity mockups).

 Product Design
 Logo Design
 Secondary Research
 Compettive Analysis
 User Scenarios
 High-Fidelity Mockups
 Figma
 Project Proposal

Copyright Notice

Copyright © 2023 Sammy Otoo. All rights reserved. Reproduction and distribution of the ideas, concepts, writings, logos, names and designs discussed and shown are prohibited.

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the bench



How does a UX Research project lead to a viral short film?

THE BENCH is a 2022 Short Film that premired on 21st April 2022. I was the film's Producer, and I worked alongside Assistant Director/Co-Producer Tessa Haynes and Director Nehemiah Wilson to co-write the film.

Tessa, Nehemiah and I originally teamed up to address the design prompt Designing Safe Cities; the design prompt involved researching and analyzing currently available digital safety tools for urban areas, critiquing their approach to and construction of a definition of safety, and designing our own digital solution for urban safety that would be just and equitable. We performed an in-depth pro-con analysis on three available safety applications and the definitions of urban safety they propose, and found that overwhelmingly, these apps cater to a definition of safety that comprises of reacting to crimes (rather then taking preventative measures), constantly being surveiled, and avoiding areas of a city based on their reputation or recent law enforcement activity. We found these themes to be problematic, in that they avoid addressing root causes and community re-investment, while reinforcing negative stereotypes surrounding women's safety and inner-city communities.

When our research group moved on to our design phase, we struggled to ideate an digital solution for urban safety that did not extend or exacerbate the same violations of privacy, autonomy, and community. Realizing that the issue of urban safety is too broad for a single digital solution to fix, we decided to scope down to a single specific urban community - the Atlanta, GA campus of Georgia Tech - and shifted our focus towards interviews and contextual inquiries with community members. Instead of another app, our goals shifted towards hosting a real-world event that invested into addressing the community's issues directly. Utilizing the full range of our combined skillsets and network, we channeled our research results into an original screenplay, and created a short film to premiere on campus. The film addresses breaches of autonomy and privacy in a "safe" setting. We led a roundtable discussion with cast, crew, and subject-matter experts directly after the film's premiere.

My roles in this project included:

  • UX Researcher (conducted semi-structured interviews, contextual inquiries, met directly with stakeholders/subject-matter experts, and performed background research),
  • Film Producer (led communications among 10+ cast and crew, maintained detailed call sheets, managed logistics of 2 filming days),
  • Designer (designed the posters and promotional imagery for the film),
  • Social Media Manager/Marketer (created YouTube and Instagram accounts for film, created and managed social media rollout calendar - 9 posts for 100+ followers in ~7 days, trailer that garnered 1000+ views in 24 hours, sold-out premiere event with 200+ attendeees and an additional 300+ views in digital premiere the following day).

 Contextual Inquiries
 Semi-Structured Interviews
 Secondary Research
 Film Production
 Social Media Marketing
 Figma
 Adobe Photoshop
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The Last Neutrophil

The Last Neutrophil splash screen by Sammy Otoo

Original GameBoy Advance Game about fighting bodily infections.

The Last Neutrophil is a game designed and developed by me for the GameBoy Advance. The game is coded entirely in the C programming language and is my most significant foray into programming in C, as well as my most intricate full-scale foray into game development.

Players control Neutrophil Jones, a white blood cell said to be the last line of defense in a body fighting infections from parasites, bacteria, and viruses. The game is a 2D Platformer with shooter and beat-em-up elements, as players navigate Jones around the inside of a blood vessell to dodge attacks from the infections and dish out their own punches, kicks, and bullet attacks. There are three levels of Easy, Medium, and Hard difficulty, and in each level the player has 45 seconds to defeat the infections without succumbing to the infections first.

I ideated this game as a response to a severe bout of illnesses I and my family faced during a difficult period. Working on the game was a way to find catharsis through the stress while still staying productive and adding to my portfolio. In creating this game I was able to not just practice, but extend the ideas and knowledge I gained in a class for coding in C for the GameBoy Advance, while creating something much more complex and detailed than I got to make in class.

My roles in this project included:

  • Game Developer (coded the entire game myself in the C programming language using VS Code and a GBA compiler),
  • Game Designer (designed levels, difficulties, and mechanics; re-designed and/or created all assets in Photoshop; re-designed sounds in Audacity)

 C programming language
 GameBoy Advance
 Game Development
 Game Design
 VS Code
 Sprite Design
 Graphic Design
 Adobe Photoshop
 Sound Design

Copyright Notice

Copyright © 2023 Sammy Otoo. All rights reserved. Reproduction and distribution of the ideas, concepts, writings, names and designs discussed and shown are prohibited.

Note: Click the button below, then click "Run It Anyway" on the next website to play the game.

experience.

Northside Hospital

January 2024 - Present

Systems Specialist MIS

• Perform .NET CORE custom application development across 5+ webapps for several Northside departments • Update SSIS packages for 6+ databases, Create Salesforce Reprots, integrations via MuleSoft

DS Studios

July 2019 - Present

Co-founder, CTO, & Web Developer

• Founded Atlanta-based full-service production and UX consultation company that offers UX designs, digital marketing content, and website design audits • Perform full-stack engineering for front-end, backend, and payment systems for service’s site

Amazon

June 2021 - August 2021

Software Development Engineering Intern

• 12-week technical project for Global Mile team within Operations Division; migrated critical usecase from outdated client into updated API, allowing for deprecation of 15+ vestigial services • Generated new compliance documentation to legally record 3+ JSON payloads of transshipment info

programming languages.

Proficient in: Java, JavaScript, HTML, CSS, C, GML | Familiar with: Python, C++, C#, React.js, Vue.js, Angular

tools.

GitHub, Figma, SQL Server Tools, Salesforce, MuleSoft, Docker, Qualtrics, Mural, Tableau, Airtable, Scrum, Agile, Adobe Creative Suite, WordPress, Docker, AWS, Visual Studio, IntelliJ, VS Code, Brackets, Sublime, APIs

research skills.

Affinity Mapping, A/B Testing, Contextual Inquiry, Competitive Analysis, Comparative Analysis, Focus Group, Heuristic Evaluation, Information Architecture, Personas, Qualitative Coding, Usability Testing, User Interviews

design skills.

Enterprise Design Thinking, Minimum Viable Product, Paper Prototype, Product Design, Rapid Prototyping, Responsive Design, User Interface Design, User Flow, Web Design, Wireframing

engineering skills.

Data Structures & algorithms, Object-oriented programming, SSIS Development, Web Development, UML Diagramming, Project Management, IT Support, Customer Service, Network Troubleshooting, Game Design & Development

works.

Seizure Assistant

May 2023

Mobile application aiding in epilepsy treatment and fostering wider education and community in Africa - SPONSORED by inABLE

• Leveraged UX report insights to design mobile interface and establish 3+ user flows across 120+ distinct screens • Designed app logos and delivered 2 complete brand style guides • Delivered showcase-ready prototypes for Inclusive Africa Conference 2023

Interpreting Services Appointment Scheduler

May 2022

Scheduling platform for medical interpreters and their patients - SPONSORED by MiTio, Inc.

• Created 8+ wireframes for a rapid prototype webapp interface for scheduling platform • Worked directly with stakeholders to design and deliver research-driven Minimum Viable Product • Created Static and Dynamic System Architectures via UML Diagramming to engineer solution • Integrated payroll API into video conferencing scheduler solution; populate payroll output via SQL queries

Flight of the Kori Bustard

December 2021

Educational game about Zoo Atlanta bird exhibit - SPONSORED by Zoo Atlanta

• Created 4+ personas and initialized mobile game concept based on stakeholder insights • Conducted heuristic evaluations with several participants, including children and colorblind

LoanJump

April 2021

Alpha-build for a fun and stressful decision-based college simulator

• Used GML to make game centered on series of timed binary choices • Choice system examined interaction of college-themed player attributes and evolved values over time

Onboarding for Safety Culture

November 2019

Onboarding program to help B&GC members learn online safety - SPONSORED by Boys & Girls Clubs of Metro Atlanta

• Designed an onboarding program to help B&GC members learn online safety; Designed physical prototype and co-designed mobile and web-app prototype • Conducted concept and usability testing via paper prototype; Enrolled users via pre-survey

Space Trader

November 2019

Multi-faceted economic simulation taking place in space

• Created Java Swing GUI to simulate economic encounters with virtual traders, bandits and police • Game uses maps and inventory screens to navigate space regions and buy/trade/sell several goods

De-Rezzed

November 2018

Memory- and sound-based game developed for LMC 2700 – Intro to Computational Media

• Created full sound library and contributed onclick action scripts for complex memory tile game • Game uses sound and light to generate patterns for players to memorize and send to each other

Murder in the McRich Mansion

November 2018

Small group collaboration on ambitious game development project

• Scripted several player interactions and designed in-game clues for players guessing murder culprit • Narrative-based game included interactions with characters, rooms, clues, objects, and sounds

Spookeybot!

October 2018

Halloween-themed Twitterbot developed using Twitter APK

• Retweeted posts from Twitter users using tree of hashtag searches (“#Halloween” and similar trends) • Tweeted out original compliments to reposted Twitter users

Edited by Sammy Otoo.

June 2019

The offical Flickr page of my personal, solo photography imprint, Edited by Sammy Otoo.

contact.

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